On set up the battle looked like this:
The guard had the first turn and managed to shoot about nothing (3 little dudes died). In return, the Nids killed the Vendetta and half of the big troops squad and most of them advanced to the middle of the table.
Turn two, with less shooting than before saw the guard do not much but the Company Command squad did move forward 6 inches! In response the Gaunts smacked up the Guard who were hiding in the wood. The Tyranid Warriors killed the CCS's chimera and they got out (handily running behind it out of combat range). The Trygon arrived in the middle of the battlefield and went RAAAAAAGH!
The following turns involved the Nids killing everything and losing a little in return to shooting. On the last turn this was all that was left of the valiant Valhallans:
In the end I had three kill points, Paul had five. Although I was almost wiped out, if I'd had a couple of luckier dice rolls it would have been a draw (he had a couple of units that were close to dead that could easily have died). Looking at the table, a victory for the Nids looked much more sensible, the only reason I could have drawn is that my army (by no intention of mine) had very few kill points to give up while Paul's had loads).
Good fun but scary for the Guard who found themselves out-gunned (a surprise) and out-fought!
No comments:
Post a Comment