Monday, 28 February 2011

Tank Markings

For my own reference, here's some information about tank markings from WD353.

Sunday, 27 February 2011

Valhallan Commissar

Here's a Valhallan Commissar by Mika. Really an experiment to see how you insert pics from the web without downloading them.

It's easy...

1. CTRL + click the pic you want.
2. Select 'Copy image location'
3. Paste that into the URL box in the insert pictures section on here.
4. Upload and you're done.

The hive mind

Foolish mortals, you have fallen in to the trap devised by the hive mind of the Behemoth fleet. Guyan Valley was simply a 'warm up' to test the strengths and weaknesses of the Imperial Guards. Although the gaurds thought that they had anhialated all of the nids, they hadn't counted on genestaelers spaws hiding underground, dormant until the main fleet is within striking distance. Now that time is approaching and the gene stealers aer stirring...

An update on my list includes:
Leading with a tyranid prime,
3 hive gaurds (got to buy)
3 zoanthropes (need 1 more)
2 lots of 20 termagaunts (need more)
lots of gene stealers... i have plenty
A Tervigon (I'll use a HIve tyrant model)
2 Trygons (Need to buy one more).

If I bought everything that I need new from GW, I think Ii'd sspend around £100. I'll do it cheaper through e bay and Maelstrom.

Geek out!

Saturday, 26 February 2011

vengence oh vengence

The nids are big on Shakespearian quotes - FACT!

There is also no way that they will allow a set back (loosing to the iron shod Imp Gaurd, and that's not an abbreviation). Anyhow, they're coming to get you!
The colour scheme will be red and black or as I am sure you know, the Hive Fleet Behemoth. As I mentioned, I have already put togther a fair number of the little gaunt models. Other things that I will have in my army include a Mawloc / Trygon - don't know which yet. I also fancu plenty of gene stealers, and a terviigon. This is a bizzare creature that spawns termigants each turn. Other critters in the army will include plenty of 'nid warriors some zoanthropes and possibly a unit of hive gaurd.

My feeling about the nids is that they blow bubbles at shooting, but look quite mean in hand to hand, so the majority of my army will be based arounf that - the exception being the hive gaurd (good at shooting) and the mawloc / Trygon which I want to use as a big 'hit and run' beastie.

I haven't done the maths on my army list yet - but will do so in the next 24 hours. Like you I am aware that I will change my mind a few times before we take to the battle field! Let the gluing commence!

Friday, 25 February 2011

Hive fleet Jormungandr


In case you're wondering, this is what Hive Fleet Jormungandr look like (these are from Phil Kelly's army).

What scheme are you planning on using?

The Valhallan 18th - first thoughts...



Here’s my provisional army list, no doubt in need of some more thought:

Company Command 180
3 plasma guns, officer of the fleet, chimera (H Flamer)

5 Ratling Snipers 50

Infantry Platoon 365
Platoon Command + 4 flamers, Chimera (HF)
3 squads G Launcher, Missile Launcher
1 Special Wpns Squad 3 flamers

Vet Squad (3 meltas, Chimera) 155

Vet Squad (3 meltas) (Vendetta riders) 100

Vendetta Gunship 130

Griffon Hvy Flamer 75

LR Executioner (Plasma Sponsons, Lascannon) 245

Leman Russ (lascannon) 165

TOTAL: 1465

This would mean painting up 66 Guardsmen, 5 tanks and the Vendetta. It’ll also involve converting 5 snipers, 3 plasma guns (there aren’t Valhallan versions of these) and getting hold of quite a few more toys (including 3 Chimeras, Leman Russ, FW Vendetta conversion kit) but I’ve certainly got the bulk of what’s here already to go.

No doubt the list will change a bit. I really want some commissars in there just to use the figures and I’m not sure that I can be bothered converting the snipers… it’ll do for now.

The chap at the top is my only painted Guardsman (painted back in March 2010) so I guess I've actually only got 65 to go. I'll be adding some snow to the base.





996.M41 Goyan Valley

Well, here's the blog and I bet you're wondering why it's called 'Goyan Valley'. The answer is pure fluff:

996.M41

Under the command of the stern taskmaster Kubrik Chenkov, the Valhallan 18th 'Tundra Wolves' wipe out the vanguard of Hive Fleet Jormungandr at Goyan Valley. The swards of Tyranids are crushed under the metal treads of Chenkov's armoured brigades and the thundering boots of over a million guardsmen, driven onto the xenos horde by ruthless Commissars.

That's from the IG Codex and it's the only point of contact I've found between the Valhallan's and the 'Nids. I figured it would do to set the scene of the distant conflict to come...